Design pattern (architecture)

From Academic Kids

The idea of capturing design ideas as a "pattern" is usually attributed to Christopher Alexander, an American architect. The patterns serve as an aid to design cities and buildings. The concept of having collections of "patterns", or typical samples as such, is much older. One can think of these collections as forming a pattern language, whereas the elements of this language may be combined governed by a certain rules.

Alexander's patterns seek to provide a source of proven ideas for individuals and communities to use in constructing their living and working environment. As such their aim is both aesthetic and political: to show how beautiful, comfortable and flexible built environments can be constructed, and to enable those people who will inhabit those environments to challenge any solution forced upon them.

A pattern records the design decisions taken by many builders in many places over many years in order to resolve a particular problem. Alexander describes a problem in terms of the so-called forces that act in it, and the solution is said to resolve those forces.

Patterns may be collected together into a pattern language that addresses a particular domain. A large body of patterns was published by Alexander and his collaborators as A Pattern Language. The patterns in that book were intended to enable communities to construct and modify their own homes, workplaces, towns and cities.

Other than Alexander's own projects, few building projects have tried to use Alexander's patterns. Those that have, have met a mixed responses from other architects and builders, architectural critics and users. Alexander has come to believe that patterns themselves are not enough, and that one needs a "morphogenetic" understanding of the formation of the built environment; he has published his ideas in the four-volume work The Nature of Order.

While the pattern language idea has so far had limited impact in the building industry, it has had a profound influence on many workers in the information technology industry.


Academic Kids Menu

  • Art and Cultures
    • Art (
    • Architecture (
    • Cultures (
    • Music (
    • Musical Instruments (
  • Biographies (
  • Clipart (
  • Geography (
    • Countries of the World (
    • Maps (
    • Flags (
    • Continents (
  • History (
    • Ancient Civilizations (
    • Industrial Revolution (
    • Middle Ages (
    • Prehistory (
    • Renaissance (
    • Timelines (
    • United States (
    • Wars (
    • World History (
  • Human Body (
  • Mathematics (
  • Reference (
  • Science (
    • Animals (
    • Aviation (
    • Dinosaurs (
    • Earth (
    • Inventions (
    • Physical Science (
    • Plants (
    • Scientists (
  • Social Studies (
    • Anthropology (
    • Economics (
    • Government (
    • Religion (
    • Holidays (
  • Space and Astronomy
    • Solar System (
    • Planets (
  • Sports (
  • Timelines (
  • Weather (
  • US States (


  • Home Page (
  • Contact Us (

  • Clip Art (
Personal tools